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Halcyon was nominated for a 2017 Rose d’Or in the inaugural virtual reality category.He has also been honoured with multiple CSA and FITC awards, and had his work featured on Engadget, Mashable, The Verge, A. Club, as well as in the Hollywood Reporter and Forbes magazines. in literature and creative writing from Binghamton University.With a background with the Canadian Improv Games and a life-long passion for tabletop games, Stefan has combined these experiences into a unique approach to narrative and collaborative storytelling.Stefan was the creative lead on the Emmy® award-winning Sleepy Hollow VR experience, and was the creator and conceptual lead of Halcyon, a groundbreaking hybrid VR series launched in 80 territories and multiple languages.
She co-authored The Game Narrative Toolbox (Focal Press, 2015), a book on narrative design, with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner.Current projects include opera sorcerers, post-teenage detectives, and human errors. Workshop: Infinite Storytelling: Experimental Parser IF in the 21st Century Miriam Verburg is a seasoned game designer and interactive producer with over 10 years experience in Montreal and Toronto working with non-profits, cultural organizations and broadcasters.Her work in the non-profit sector, particularly that with young people and communities with specialized needs, has given her a nuanced understanding of the realities of user experience and design for healthy outcomes.As part of her civilian cover, Ann is a 20-year veteran of the videogame industry.Born in Montreal, she has been reading, watching, and living all things science fiction and fantasy for as long as she can remember.
Panel: Panel Title: AAA Game Writers ❤ Indie Narrative Games Chris Klimas created Twine, an open-source tool for interactive text-based storytelling, in 2009 and continues to lead the project.